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Author Topic: Blood Angels Are Coming!!  (Read 6967 times)
Nekiel
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« on: March 05, 2010, 10:01:02 AM »

Borrowed this info from The Rouge Market. They may have gotten it from Warseer judging by the OP's name, but I thought I'd share it here.

General info

Release 8 April 2010

Written by Matt Ward

Rules

Army-wide Special Rules
Combat Tactics – As per C:SM

And They Shall Know No Fear – As per C:SM

Red Thirst - Almost all BA units have it. After deployment roll D6 for each unit with the Red Thirst rule. Any unit that rolls a 1 must exchange Combat Tactics for Furious Charge and Fearless.

Descent of Angels - Anything with a Pump Pack can re-roll reserve rolls and will only Scatter 1d6 when Deep Striking.

Weapons & Wargear
GW have said there will be a range of specialist wargear for the Blood Angels

Infernus Pistols – 6” Melta pistols

Hand Flamers - S3 AP6 Template

Death Mask - Force a Ld check at -2. Fail and fight at WS1.

Over-charged Engines are gone, replaced with Fast on some vehicles.

Blood Talons - close combat weapons on the Furioso Dreadnought. A dreadnought CCW with a Stormbolter, likely upgradeable to Meltagun/Heavy Flamer.

Magna-Grapples - A R12” S8 anti-vehicle harpoon weapon for Dreadnaughts. On a successful Penetrating or Glancing hit, the target vehicle is dragged 2D6" toward the Dreadnought, facing unchanged. Will only pull a vehicle as far as the edge of Terrain or 1" away from (friendly?) models. It has been said it can cause Tank Shock.

Psychic Powers
The Sanguine Sword – Gives Librarian S10
Wings of Sanguinius – As per GW PDF
Quickening - As per C:SM
Unleash Rage - Gives unit Preferred Enemy
Blood Boil – A successful Psychic test causes a wound on an enemy unit, allocated by enemy Player. If the Psychic Test is passed with a result of 5 or less, The Blood Angels player allocates the wound.
Unnamed - Draw a line of length 4D6” from the Librarian ignoring friendly models. Enemy models take a single S8 AP1 Lance hit.
Unnamed - Units within 6” get a 5+ cover save
Unnamed – One enemy squad has to take a Ld test to Move, Run, Shoot or Assault.

HQ
Dante, Lord of the Blood Angels – He and his squad don't scatter when Deep Striking. He doesn't have Eternal Warrior.
Death Mask of Sanguinius – As per regular Death Mask, plus pick a single Independent Character at the start of the game and cause -1 to WS, A, I and Ld.
Gives his squad Hit & Run
Allows Sanguinary Guard as Troops

Gabriel Seth, Chapter Master of the Flesh Tearers – Captain stat line Armed with a very large Chainsword (S8, rending), Bolt Pistol and Iron Halo
Can forgo his normal attacks and cause one auto-hit on everything in base to base contact with him
If an enemy rolls 1 to hit him, he hits back with a basic close combat attack.
Causes all units with Red Thirst to suffer it on a 1-3.

Mephiston, Lord of Death – WS7 BS5 S6 T6 W5 I7 A~5 Ld10 Sv 2+ Around the cost of a Land Raider
Armed with Psychic Hood, Plasma Pistol, Force Weapon, Frag & Krak grenades
May cast 3 psychic powers per turn,
Transfixing Gaze - Does not require a psychic test. A single Independent Character must take a Ld test with a -4 modifier. If they fail Mephiston may re-roll failed hits and wounds. The enemy may fight back is they survive.

Tycho, Captain of the 3rd Company – Hits like a Monstrous Creature (at S4) and can re-roll a single To-Wound roll. His Combi-Melta has access to Sternguard special ammo.
Apparently there are multiple versions such as Death Company in the codex.

Reclusiarch Chaplain – Death Company get to re-roll to-wound and to-hits on the charge with the Liturgies of Hate

Librarian – No news yet

Company Captain – No news yet

Honour Guard – No news yet

Astorath the Grim – Armed with Power Axe, pistol and Jump Pack
Described as an Uber Chaplain. Apparently, if he is with the Death Company, they can re-roll Hits and Wounds.

Sanguinor, Exemplar of the Host – A “mysterious avenging angel” armed with 2-handed master crafted Power Sword (possibly S6), Bolt Pistol, and Jump Pack. WS8 ST5 T4 A5 Sv2+ 3++
Forces successful invulnerable saves in close combat to be re-rolled
Can nominate an enemy HQ and get re-rolls to all To-Hit and Wound rolls on that model
All friendly units within 6” get +1 attack
Blessing of Sanguinor - One sergeant in your army has +1 to WS, S, W, I, A and Ld

Elites
Chaplain – Death Company get to re-roll to-wound and to-hits on the charge with the Liturgies of Hate

Terminator Squad – No news yet

Terminator Assault Squad – No news yet

Dreadnaught – Can upgrade to Venerable, Furioso, and Furioso Librarian
Furioso Librarian have a single Blood Talon and Force Weapon, they have to choose which to use in close combat, but they DO get the +1 attack for having multiple CCWs. They can take 2 Blood Angel psychic powers (including Wings of Sanguinius) and has a Psychic Hood.

Techmarine – No access to the Thunderfire Cannon

Vanguard Veterans – A bit cheaper than C:SM. No Relic Blades, but access to the Glaive Encarmine (master crafted Power Weapons). Able to take Hand Flamers. Can supposedly take an Exsanguinator

Sternguard Veterans – As per C:SM

Sanguinary Guard – Armed with wrist-mounted Angelus Boltguns (12" S4 AP4 Assault 2), Glaives Encarmine (master crafted Power Weapons) Jump Packs and Artificer Armour. May take Death Masks. Max squad size of 5.

Sanguinary Priests – Unit of 1-3.

Brother Corbulo – Upgrade to Sanguinary Priests. Same profile. Armed with a S5 rending Chainsword. Red grail gives Feel No Pain and Furious Charge within 6”. Supposedly only gets FNP himself on a 2+

Troops
Assault Squad – As per C:SM but have Red Thirst

Tactical Squad – As per C:SM but have Red Thirst

Death Company – Furious charge, fearless, relentless, FNP, 3-30 models, 0-1 choice. Armed with Bolter, Bolt Pistol and Close Combat Weapon. Can take Power Weapons and Power Fists. Can take Jump Packs.
Cost with Jump Packs is the same as it is in the GW PDF.
Not a Scoring Unit

Lemartes, Guardian of the Lost – Upgrade character for Death Company. Armed with Crozius, Bolt Pistol and Jump Pack. Gets stronger if he loses one of his two wounds.

Death Company Dreadnaught - May take one for every 5 Death Company in the army. Several different weapon options including Magna-Grapple, Blood Talons (some form of Melta weapon), etc.

Scout Squad – Standard Scouts. No “Mad Max” style ones

Fast Attack
Baal Predator – Pretty much the same, but is Fast, has the Scout USR, and the option for a turret-mounted Flamestorm Cannon.

Bike Squadron – No news yet

Attack Bike Squadron – No news yet

Land Speeder – No news yet

Land Speeder Storm – Likely Added

Heavy Support
Devastator Squad – No news yet

Whirlwind – As per C:SM

Predator – No news yet

Vindicator – As per C:SM but are Fast

Stormraven Gunship – Armour 12 all around, Skimmer, Fast, Assault Vehicle, Deep Strike.
Armed with twin-linked Assault Cannons, twin-linked Heavy Bolters and 4 Bloodstrike Missiles.
Ceremite Plating make is immune to Melta weapons' extra penetration due to being able to withstand atmospheric re-entry temperatures
Bloodstrike Missiles Range 72” S8 AP1 Heavy 1, One-shot
Transports up to 12 Marines (Jump Troops take up 2 slots) and up to 1 Dreadnought at the same time.
Transported Dreads take a single S4 hit on rear armour if the Stormraven explodes
Models can be deployed at any point of the move, even if it goes flat out but they must take a Dangerous Terrain test (Jump Pack Troops have a better chance of passing). Models deployed in this way cannot assault.
No fire points
4 access points (front, sides and top (?))
May replace Heavy Bolters with either twin-linked Multi-Melta or twin-linked Typhoon Launchers. May also take Hurricane Bolter sponsons.

Dedicated Transports
Rhino – 50 pts. As per C:SM but are Fast

Razorback – No news yet

Drop Pod – No news yet

Land Raider – Standard, Crusader and Redeemer. Only available as Dedicated Transports. Can supposedly Deep Strike somehow.


Minis

Releases are:

Death Company (BA upgrade kit) – Makes 5 plastic Death Company / Blood Angels.

Originally Posted by The Voice
The sprue you are referring to contains:

5x Bolt Pistols
5x Chainswords (1 two-handed)
5x Bolter arm sets
2x Hand Flamers
2x Perdition Pistols
2x Plasma Pistols
1x Power Sword
1x Thunderhammer
1x Powerfist
5x Jump Packs
5x Backpacks
5x Legs
5x Torso backs
5x Torso fronts
8x Heads
20x Shoulder pads
Other small bits
Sanguinary Guard - Makes 5 plastic Sanguinary Guard

Originally Posted by The Voice
Sanguinary Guard look very similar to Sanguinor, with muscled armour, winged Jump Packs, haloed heads, two-handed weapons (three swords, two axes) and wrist-mounted Bolters. There are additional wrist mounted weapons of the Melta and Plasma variety and a lovely battle standard.
Originally Posted by The Voice
As to the Sanguinary Guard, contents are as follows:

5x legs (look like Dante/Tycho)
5x torso fronts (all muscled, no belts)
5x toros backs
5x winged Jump Packs (5 parts each)
5x left arms with wrist mounted Bolters
1x left arm with wrist mounted Plasma Gun
1x left arm with wrist mounted Melta Gun
3x 2-handed swords
2x 2-handed axes (1 double headed)
15x shoulder pads
1x large standard with winged grail icon on top
Multiple heads of different types such as with haloes and laurels
Other small bits like hands for the left arms
Picture here:

Seems The Voice forgot to mention the Power Fist on the sprue

Baal Predator – Makes 1 Plastic Baal Predator

Comes with Assault Cannon and Flamestorm Cannon turret options as well as Heavy Flamer and Heavy Bolter sponson options.

Metal Blisters:

Sanguinor, Exemplar of the Host

Originally Posted by The Voice
Sanguinor has muscular armour similar to the current Dante miniature. His single engine Jump Pack has large wings on the sides and a halo on top. He adopts the classic “exalted angel” pose similar to Celestine with arched back and arms flung wide. His face is passive with shoulder length, wavy hair. His left hand holds a small grail, his right holds a sword.
Originally Posted by The Voice
Sanguinor has the typical broad-bladed sword used by most Space Marines. The Blade is a hand-span wide, straight, with a diamond point and a Fuller. The Guard is a typical cross guard, slightly embellished and with no Quillions. The Grip is about a one and a half hander, and the Pommel is quite plain.
Gabriel Seth

Originally Posted by The Voice
Chapter Master Gabriel Seth is armed with an Eviscerator (or very large Chainsword) which is longer than he is, double edged, with a very long grip (about 3.5-4 hand spans). He has fairly standard Power Armour, sparsely adorned with some scrollwork etc, and his backpack sports a cloak, small wings and an Iron Halo. His right shoulder pad has trim shaped like a saw blade, and his left sports a Flesh Tearers symbol with a single wing, similar to Tycho’s heraldry. He is posed running forward, pulling back for a two-handed sideways sweep of his blade and has the standard yelling head.
Astorath the Grim

Originally Posted by The Voice
Astorath has muscular armour similar to the current Mephiston miniature. He has a shouting head with long, flowing hair and a single engine Jump Pack with small wings on the sides. He is posed to be coming down in a hard 2-handed overhead swipe with an axe that’s handle is crafted to resemble a spine.
Lemartes, Guardian of the Lost

Originally Posted by The Voice
Lemartes, Guardian of the Lost, will get a brand new and much better miniature upon release. He stands atop a small pile or rubble, feet together, with right arm pointing a Bolt Pistol and left arm at ease holding a Crozius topped with a 2-headed eagle. His armour is adorned with many rivets and purity seals. His right shoulder pad is a jawless skull, and his left sports an embossed Blood Angels icon. His torso has a harness for his Jump Pack which itself is adorned with chains and charms and has the Blood Angels icon embossed on top of both intake vents. His helmet is a haloed skull with pipes to the sides of the mouth, but this time the eyes have lenses and the halo is more subtle.
Vanguard Veteran with Hand Flamer and Power Weapon.

Originally Posted by The Voice
For example, there is a Veteran with Jump Pack, Hand Flamer and Power Weapon due for release. His armour and Pump Pack are sparsely adorned with blood droplet gems, Purity Seals and scrollwork. Standing in the typical tip-toed pose of a jump troop, his upraised left arm holds a broad-bladed double-edged power sword with winged blood droplet guard and two-handed grip. The head is bare with a fairly typical short-haired Marine face in a “grumpy, but not yelling” pose.
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« Reply #1 on: March 05, 2010, 01:05:57 PM »

There was ever a good reason to built a Flesh Tearers army, this is IT!  I think I know how I'll be passing time in Washington!
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« Reply #2 on: March 05, 2010, 06:29:30 PM »

They sound like they are going to be as cheesy as the Space wolves. Undecided

What's he idea behind the grappling hook. I sort of makes me think of Scorpion in Mortal Kombat: "Get OVER here...."

From the hobby side, that sprue looks good though, plenty of things in there to play around with.
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Nekiel
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« Reply #3 on: March 06, 2010, 05:17:33 PM »

They sound like they are going to be as cheesy as the Space wolves. Undecided

What's he idea behind the grappling hook. I sort of makes me think of Scorpion in Mortal Kombat: "Get OVER here...."

From the hobby side, that sprue looks good though, plenty of things in there to play around with.
they probably well be quite cheddary, but that seems to be the way things are going now.

And yes, that sprue looks beautiful. I will definitely have to add some of that to the Armageddon force.

 
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« Reply #4 on: March 07, 2010, 04:09:00 AM »

Ill stick with my black templar based marines I am building.


But I like that they are getting wings for jump pack guys. Thats my idea, Oh well may make wings for my jump pack guys easier.
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« Reply #5 on: March 07, 2010, 05:13:21 AM »

Ill stick with my black templar based marines I am building.


But I like that they are getting wings for jump pack guys. Thats my idea, Oh well may make wings for my jump pack guys easier.

Templars have one of the best/most competitive Codex out right now.
I hope that GW doesn't mess with it for quite a while.
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« Reply #6 on: March 07, 2010, 07:12:15 AM »

Ill stick with my black templar based marines I am building.


But I like that they are getting wings for jump pack guys. Thats my idea, Oh well may make wings for my jump pack guys easier.

Templars have one of the best/most competitive Codex out right now.
I hope that GW doesn't mess with it for quite a while.



I just need to quit being lazy. Got my list. Got the models, Just need to build than paint them. Im using the 173rd airborne divisions insignia as their symbol Wink
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« Reply #7 on: March 08, 2010, 01:28:15 AM »

Nice, will you be free handing it?

That's something I 'm still trying to work on. I finished up another squad for my Armageddon crusade last week, Raptors.
But I still need to but there Chapter Badge, Squad marking, and army badge on. Not looking forward to it.

Send me a squad, I will do a free commission (can you call it a commission if it's free?) for you. I’ve been considering offering commission work but I need to get some more feedback first.
PM me if you’re interested.
« Last Edit: March 08, 2010, 02:44:41 AM by Nekiel » Logged

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« Reply #8 on: March 08, 2010, 05:38:49 AM »

New pics from GW...
This release looks very sexy!









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« Reply #9 on: March 08, 2010, 09:03:08 AM »

drool.  Tongue
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Nekiel
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« Reply #10 on: March 08, 2010, 09:26:58 AM »

Ok two new pics, but first a small gripe.
With all of these very cool minis, how could the possibly not re-sculpt Commander Dante???
I mean come on, The Sanguinor, Exemplar of the Host is Dante!!!!



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« Reply #11 on: March 08, 2010, 11:16:46 AM »

Nice, will you be free handing it?

That's something I 'm still trying to work on. I finished up another squad for my Armageddon crusade last week, Raptors.
But I still need to but there Chapter Badge, Squad marking, and army badge on. Not looking forward to it.

Send me a squad, I will do a free commission (can you call it a commission if it's free?) for you. I’ve been considering offering commission work but I need to get some more feedback first.
PM me if you’re interested.


Ill send ya a PM.

Im not sure, id rate my conversion scale a 6 or 7 on a scale of 1-10, and m y painting a 3 or 4. Thanks to shit genetics my hands shake. So we shall see what shall happen.

Also the guy with the 2 handed axe's wings are pretty sweet. The others look too flat and metallic.
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« Reply #12 on: March 10, 2010, 05:00:54 AM »

I was just thumbing through the BA codex at the GW store. This thing is so cheesy it's awesome.
This book takes codex creep to a whole new level.

I only looked at it for about 5mins but some of the combos I saw are insane. I love the fact that you can have up to 11 dreads in one army, and 3 of them can be libbies!!
You could potential field 3 Elite, 5 Troop, and 3 Heavy.
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« Reply #13 on: March 10, 2010, 05:42:57 AM »

I was just thumbing through the BA codex at the GW store. This thing is so cheesy it's awesome.
This book takes codex creep to a whole new level.

I only looked at it for about 5mins but some of the combos I saw are insane. I love the fact that you can have up to 11 dreads in one army, and 3 of them can be libbies!!
You could potential field 3 Elite, 5 Troop, and 3 Heavy.

Delicious sharp cheddar.
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« Reply #14 on: March 11, 2010, 07:43:19 AM »

11 dread in a 1500 pint army!! That's insane.
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