The Waveserpent now comes with NO weapons standard and must be purchased as normal. Similar to the Imperial guard where you buy a Chimera APC on it's own without weapons. and buy the multi-laser, or heavy flamer for the turret and then pick either the Heavy flamer or Heavy bolter for the hull.
The Farseer WILL have a toughness of three. He will however have a built in 3+ save against the Perils of the warp attack! So you may be able to fend off that instant death after all. He COMES with spirit stones AND Runes of Witnessing now. Much like the Librarian COMES with a psychic hood and force weapon.
ANY enemy psyker on the table attempting a psychic power must roll 3 dice and pick two. If he rolls double 6s, the enemy psyker suffers perils of the warp. So... if facing a Farseer's army, an enemy psyker suffers from POW on double 1s and double 6s while withing 18" of the Farseer! Runes of witnessing allows you to pick ANY of the three dice when casting...you roll two 1s and a 4, no PoW. When the enemy psyker casts, YOU pick which two he uses. He rolls two 1s and a 4, he suffers PoW. He rolls two 6s and a 1, he still takes PoW.
All Farseer powers and Warlock powers have NOT changed apparently, except,
New power, Doom
pick an enemy within 18". All attacks (not specific about whether it's just shooting or if assault is included) against said unit may reroll "to wound."
0-1 Farseer as an HQ choice. He/she may be joined by 3-9 warlocks in a single squad.
You no longer have to pull warlocks from the Farseer's retinue to lead your guardians, guardian jetbikes, and wraithgaurd. They are simple upgrades to the squad now.
Guardian Jetbikes are Troops choices! Points are less (don't remember by how much), but they are dropping to T4 4+ save..... hide from heavy bolters!
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