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Author Topic: New Eldar  (Read 749 times)
Nekiel
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« on: May 12, 2010, 10:09:17 AM »

So they Eldar are getting a couple of new/releases next month in the form of a reworked Support Weapon platform, Fire Prism that is damn sexy and can also make a Night Spinner!!

These might have something to do with the new 40k supplement "Spearhead" that is being released in June's White Dwarf, finally a reason to buy a WD.

Here are some pics;


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« Reply #1 on: May 12, 2010, 11:31:43 PM »

I was never a big fan of the Eldar, but those models are tight.  I'd get a falcon just for painting.
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« Reply #2 on: May 13, 2010, 07:57:09 AM »

Like the tanks, don't like the support platform. It looks too bulky and cobbled together to be eldar.



Maybe it's for ork-eldar half-breeds....?
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« Reply #3 on: May 13, 2010, 09:33:10 AM »

40K Uruk-hai?  Copyright infringement!  New Line has got your ass, GW!!  Rolling on floor
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Nekiel
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« Reply #4 on: May 13, 2010, 02:09:42 PM »

Like the tanks, don't like the support platform. It looks too bulky and cobbled together to be eldar.



Maybe it's for ork-eldar half-breeds....?
I don't really like any thing that is both stationary and short ranged for Eldar, doesn't fit the fluff, just doesn't make sense.
I will admit that these look better than the previous support platforms. Though, I think they should have went with the design from the Dawn of War, cut the guardian crew out completely and made them automated weapon systems.

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durga987
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« Reply #5 on: May 17, 2010, 07:15:50 AM »

Shining spears
-will be reduced to 35pts per model.
-one member of the squad can upgrade his catapults to a cannon
-Withdraw USR will be available for the Exarch to purchase
-The whole squad is armed with "Starlances" that are S6 Powerweapons on the turn they assault. Afterwards they revert to S3 regular attacks. The Exarch can upgrade his to S8.

The Avatar of Khaine
-NOT a "special character!"
-155pts
-current stats as is, except +1I and +1A and BS5
-all Eldar withing 12" are fearless
- 3+ save AND 4+(I)
-It's spear/sword has the same stats as a melta-gun including the melta rule and the AP1
-Immune to heat based weapons again (I hope the codex specifies what "heat based weapons" are to avoid confusion amongst players)
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durga987
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« Reply #6 on: May 17, 2010, 07:16:16 AM »

Wraithguard
-Only one wound, NOT 2
-Troops choice if NOT mounted in a wave serpent
-T6 now
-Wraithcannon auto wounds on a 2+ now and insta-kills on a 6 after roll to hit.
-Wraithcannon glances on a 2-4 and penatrates on a 5-6 after roll to hit.
If they CAN be taken as ELITES without one (a transport) remains to be seen.
Warpspiders
Staying "as is" with points and everything, except suprise assault has changed to reflect thier shooty nature instead of assault.
-When shooting at an opponent after making a teleport move (not specific as to the difference, sorry) They gain one extra shot each. So this means they can jump 12" and fire three S6 AP- shots at a unit 12" away each!
Wraithguard taken with a transport remain an ELITES choice on the organization chart.
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durga987
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« Reply #7 on: May 17, 2010, 07:17:36 AM »

The Waveserpent now comes with NO weapons standard and must be purchased as normal. Similar to the Imperial guard where you buy a Chimera APC on it's own without weapons. and buy the multi-laser, or heavy flamer for the turret and then pick either the Heavy flamer or Heavy bolter for the hull.
The Farseer WILL have a toughness of three. He will however have a built in 3+ save against the Perils of the warp attack! So you may be able to fend off that instant death after all. He COMES with spirit stones AND Runes of Witnessing now. Much like the Librarian COMES with a psychic hood and force weapon.
ANY enemy psyker on the table attempting a psychic power must roll 3 dice and pick two. If he rolls double 6s, the enemy psyker suffers perils of the warp. So... if facing a Farseer's army, an enemy psyker suffers from POW on double 1s and double 6s while withing 18" of the Farseer! Runes of witnessing allows you to pick ANY of the three dice when casting...you roll two 1s and a 4, no PoW. When the enemy psyker casts, YOU pick which two he uses. He rolls two 1s and a 4, he suffers PoW. He rolls two 6s and a 1, he still takes PoW.
All Farseer powers and Warlock powers have NOT changed apparently, except,
New power, Doom
pick an enemy within 18". All attacks (not specific about whether it's just shooting or if assault is included) against said unit may reroll "to wound."
0-1 Farseer as an HQ choice. He/she may be joined by 3-9 warlocks in a single squad.
You no longer have to pull warlocks from the Farseer's retinue to lead your guardians, guardian jetbikes, and wraithgaurd. They are simple upgrades to the squad now.
Guardian Jetbikes are Troops choices! Points are less (don't remember by how much), but they are dropping to T4 4+ save..... hide from heavy bolters!
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